![]() Makes peace between the player clan and all player clans (including minor factions). Types are: Settlements, Kingdoms, Villages, Heroes, Factions, Armies, PartiesĬampaign.list_children_heroes_suitable_for_marriageĬampaign.list_heroes_suitable_for_marriage The player's Charm level is used to calculate total value.Ĭampaign.find_alley_owners_with_more_than_one_alleyĬampaign.get_character_id_from_character_codeĬampaign.get_settlement_common_area_statesĬampaign.give_all_crafting_materials_to_main_partyĬampaign.give_settlement_to_player "Ab Comer Castle"Ĭampaign.is_hero_suitable_for_marriage_with_player Gives distance (units unknown) from player to hero's partyĬampaign.calculate_distance_from_main_party Monchug's PartyĬhanges the clan leader to a random member of the clan.Ĭhange relation with a specific hero or with all heroes. Maximizes the Cohesion of the current army you are inĬampaign.calculate_distance_from_main_party Only works if the parties are enemies.įorces AI to defend a specific settlementįorces AI to travel to a specific settlement (not instantly) Makes the player the father of that hero.įorce AI to hunt down and attack the other. ![]() XP is not forcibly added but instead calculated normally with the learning rate shown in the character windowĬampaign.add_skill_xp_to_hero Trade 10000 Without arguments, adds 100 xp to all player skills. Levels up a building in the "Manage castle" or "Manage town" windowĬampaign.add_building_level JogurysCastle | WallĪdds a random caravan to the player party.Īdds a random companion to the player party.Īdds prisoner Looters to the player if no TroopName is givenĬampaign.add_progress_to_current_buildingĪdds a percentage of progress to a building in the "Manage castle" or "Manage town" windowĪdds a random companion to the player's partyĪdds a random prisoner lord from the game to the player CommandĬampaign.activate_all_policies_for_player_kingdom You can find a comprehensive list of the IDs of all factions, items, troops, etc. I find this command quite useful since the state of the game there are so many war declarations without actual cause that I just had to find out how it actually worked. ![]() This console command give peace without any tributes as far as I know. Note that if the name of your kingdom contains a space, then leave that out of the command as shown in the example. The following pages are merely an extraction of that data:ĭeclaring peace with all minor factions: campaign.make_peace_with_every_factionĭeclaring war with all major factions: campaign.start_player_vs_world_truceĭeclaring peace between major faction and player faction:įor example, name of your faction is "Imperium Calradum" and you are at war with the Western Empire, you can make peace with the faction by using the following command:Ĭclare_peace westernempire ImperiumCalradum The XML files inside "Mount
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